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 Vincent Miot-Sertier

 Audio Designer

My name is Vincent Miot-Sertier. I am an audio designer for video games, both passionate and professional, with experience in creating and implementing sounds for interactive environments.
I have been working in audio post-production and sound design for 6 years and for the last 3 and half years, I have been the Audio Director at a French studio called TowerFive, and as such I was in charge of all the audio of two different projects: Empire of The Ants (Ivors Nomination) and Loaders (Multiplayer 10vs10). I set the audio direction, did all the sound and music design, recorded the foley, handled the implementation in Unreal Engine 5 and finally directed the composers.
This work and those responsibilities have made me a highly versatile professional as well as they have allowed me to gain significant experience in all areas of sound design.

As a long-time player of various type of games, I am already very familiar with the game audio design, as well as the player’s expectations.
My experience includes practical recording, editing, and organizing sound resources, creating original design, integrating audio into games via middleware and visual scripts, and iterating based on playtests and feedback.




What's new?


Wwise implementation demo

Sound Design + Implementation with Wwise in the UE5 project "Valley of Ancient".







  • SOFTWARE


  • Reaper
  • Ableton Live
  • ProTools
  • Unreal Engine 5
  • Wwise
  • Fmod
  • SKILLS


  • Audio Design and Music Design: Reaper, Ableton and Protools.
  • Foley and Field Recording
  • Middleware, Wwise and Fmod: Visual scripting implementation, spatialisation, RTPC, Switch, Events, adaptative music and files organisation.
  • Metasound: Visual scripting implementation and adaptative music with UE5 build-in audio system.
  • Unreal Engine 5: Visual scripting for basic game systems, Animation blueprint and Anim Notify, Level sequencer.
  • Mix: High quality dynamic mix (in Wwise,Fmod or UE5), sidechain, realtime multiband compression, spatialisation.


​  LANGUAGES


  • French (native)
  • English (Strong B2 Level)

  • TOEIC Preparation TEST:
  • Listening & Reading Score: 850/990
  • Speaking & Writing Score: 320/400

Games

Empire of The Ants

Loaders

*Confidential*

Dynamic Ambiant Echo

Silicium (Coming soon)

Wwise and UE5 Implementation Demo


Sound ReDesign

The Blood of Dawnwalker

Cinematic and Gameplay

The Witcher 3

Cinematic

Battlefield 6

Gameplay

Apex Legend

Cinematic and Gameplay

Naughty Dog (TLOU2 / Intergalactic)

Gameplay and Cinematic


Baldur's gate 3

Gameplay

Games


Empire of The Ants

Released September 2024 ( PS5 / Xbox Series / PC)

Role: Audio Director, Audio Designer, Music Director and Music Designer

Soundscape Design


Creature Sound Design




Loaders

Canceled 2025 ( PS5 / Xbox Series / PC)

Role: Audio Director, Audio Designer, Music Composer and Music Designer



Silicium

Coming soon...

Role: Audio Director, Audio Designer, Music Composer and Music Designer


Steam Page



Wwise implementation demo


Sound Design + Implementation with Wwise in the UE5 project "Valley of Ancient".




Dynamic Ambiant Echo


Real-time audio system that adapts the echo and reverb of weapons to the environment.


Sound ReDesign


Naughty Dog


The Last of Us Part II / Intergalactic: The Heretic Prophet

Gameplay and Trailer Sound ReDesign




Battlefiled 6


Gameplay Foley Sound ReDesign



Apex Legend


Gameplay and Cinematic Sound ReDesign




Baldur's gate 3


Gameplay Sound ReDesign



The Witcher 3


Gameplay and Cinematic Sound ReDesign




The Blood of Dawnwalker


Cinematic and Gameplay Sound ReDesign